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QBCORE Core Evidence v2 - Latest QB

BSK1

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Nov 30, 2022
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Thread owner
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

 
Last edited:
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

-=Stripped Content=-
nicee
 
Thread owner
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

-=Stripped Content=-
Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.
 
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

-=Stripped Content=-
thx (y)
 
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

-=Stripped Content=-
nice if it works
 
  • Post hidden due to user being banned.
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

-=Stripped Content=-
nice
 
Summary

Evidence system is perfect for cops and robbers situations! You can set a grade from which officers can inspect blood splat's, bullet shells, fingerprints found in the car. Adding police detectives an interactive way to analyze the scene and create a whole investigation based on the evidence report!

You can check out the video

You can check out the video of V2 UPDATE

V2 Features


  • Better performance
  • Wearing gloves dont leave fingerprints!
  • Evidence archive system (Archive old evidence)
  • Criminals can pickup evidence after themselves (Only after some time!)
  • Rain washes away evidence (Evidence in interiors are not affected)
  • Printing sounds
  • New Evidence locker design
Features

  • UI Evidence report
  • Customizable evidence report information
  • Blood evidence
  • Vehicle fingerprint evidence
  • Bullet shell evidence
  • Customization
  • Free updates
  • Evidence age display (How long ago action took place)
Dependencies

  • QBCore
Customizability

The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything!

This is NOT 100% tested but should be fully functional, basicaly not tested evrything evolving a second player, core name is different but you guys know what to do!
Sorry for asking 1 credits! :(

Edit: Tested further found out bloodsplats were not fine if yours is working keep it other wise new link has been posted actually changed from old to new.

-=Stripped Content=-
Nice
 
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